

Though many civilizations thrived before humanity rose to prominence, humans have built some of the greatest and the most terrible societies throughout the course of history, and today they are the most populous people in the realms around the Inner Sea.Ĭlick here for more details. HumanAs unpredictable and varied as any of Golarion’s peoples, humans have exceptional drive and the capacity to endure and expand. Many halflings lead perfectly fulfilling lives in the shadows of their larger neighbors, while others prefer a nomadic existence, traveling the world and taking advantage of opportunities and adventures as they come. Instead, they frequently live among humans within the walls of larger cities, carving out small communities alongside taller folk. HalflingClaiming no place as their own, halflings control few settlements larger than villages. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. Goblin virtues are about being present, creative, and honest. Misunderstood by other people, goblins are happy how they are.

The wars of a few decades ago might as well be from the ancient past. These small folk live in the moment, and they prefer tall tales over factual records. GoblinThe convoluted histories other people cling to don’t interest goblins.

These qualities are further reflected in their physical characteristics, such as spindly limbs, brightly colored hair, and childlike and extremely expressive facial features that further reflect their otherworldly origins. While it’s unclear why the first gnomes wandered to Golarion, this lineage manifests in modern gnomes as bizarre reasoning, eccentricity, obsessive tendencies, and what some see as naivete. GnomeLong ago, early gnome ancestors emigrated from the First World, realm of the fey. Among themselves, however, the elves place far more importance on personal freedom than on living up to these ideals. To some, the elves are objects of awe-graceful and beautiful, with immense talent and knowledge. After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To a stranger, they can seem untrusting and clannish, but to their friends and family, they are warm and caring, their halls filled with the sounds of laughter and hammers hitting anvils.ĮlfAs an ancient people, elves have seen great change and have the perspective that can come only from watching the arc of history.

While some see them as dour and humorless crafters of stone and metal, dwarves and those who have spent time among them understand their unbridled zeal for their work, caring far more about quality than quantity. A character’s ancestry and their experiences prior to their life as an adventurer-represented by a background-might be key parts of their identity, shape how they see the world, and help them find their place in it.Ĭore (Common) Ancestries DwarfDwarves have a well-earned reputation as a stoic and stern people, ensconced within citadels and cities carved from solid rock. Your character’s ancestry determines which people they call their own, whether it’s diverse and ambitious humans, insular but vivacious elves, traditionalist and family-focused dwarves, or any of the other folk who call Golarion home. Ancestries | Half-Human Heritages | Versatile HeritagesĪncestries Source Core Rulebook pg.
